Find the room nearest where the die landed on the map. Place 1 in this room. An alpha predator has chosen this spot as its lair. Write the type of predator next to its lair, along with a name for the beast.
Dragon: Dragons start with 2 . Dragons have a random alignment and will be friendly with adventuring groups of that alignment. Dragons never expend to survive, preferring to sleep for a turn instead.
Ettin: Ettin starts with 2 .
Fire Giant: When a giant wins an encounter against breeder or delver groups, it demands 2 instead of 1 .
Minotaur: If a minotaur has 1 at the end of its turn, it may spend it to turn its lair into a maze. The minotaur rolls +1 in conflicts on a maze.
Ogre: Ogres prefer lairs in natural caves.
Ogre Magi: Ogre magi start with 1 .
Owlbear: No special rules.
Purple Worm: Instead of placing the purple worm in a room, create a new natural cavern for it where the die lands and dig a new tunnel connecting this room to the dungeon. The purple worm may dig natural tunnels to reach prey and loot if necessary. Purple worms start with 1 .
Rakshasa: Rakshasa gain +1 to their die roll for each they have in their possession during conflicts.
Sphinx: Sphinx start with 1 . Their alignment is random.
Xorn: When a xorn forages, it may choose to dig a new tunnel in a straight line to any prey in range. Xorn prefer to loot, and only forage if no free loot is available.