Fandom

How to Host a Dungeon Wiki

Wandering Monsters

42pages on
this wiki
Add New Page
Talk0 Share
AQ310 spider fight

Giant Spider by Håkan Ackegård

The dungeons are full of vermin, beasts, and monsters of all sorts. A few of the more successful ones aspire to the status of wandering monster. Wandering monsters are lone creatures that do not enjoy the advantages of a group or the strength of an alpha predator, yet do fulfill an important role in the dungeon ecosystem.

SetupEdit

Drop 3 Black-round-md onto the map. Each of these represents a wandering monster. Place each wandering monster in the nearest room or corridor to the bead and then roll on the Flavor table.

The SeasonEdit

Roll a d4 for each wandering monster on the map. On a roll of 1, the monster wanders 1 half finger down random tunnels from its current location, collecting any White-round-md it comes across.

If a wandering monster encounters any group, it encounters as per the wandering monster conflict rules.

Wandering MonstersEdit

Roll Flavor
1 Ankheng: Instead of following tunnels, when wandering the ankheng may dig a natural cave up to 1 half finger in length that connects to a different area of the dungeon.
2 Giant Slug: If desired, you may write “slimy” on the map at any location where a giant slug camps.
3 Giant Spider: The spider starts with 1 White-round-md. When not wandering, the spider creates a web at its current location. If delvers or breeders encounter the spider at this location, they lose 1 Black-round-md and the spider is unaffected.
4 Green Slime: If the green slime destroys a monster group, adventuring group, or wandering monster in conflict, do not remove any Black-round-md from the slime. Instead, add 1 Black-round-md. Green slime does not collect White-round-md.
5 Itinerant Wizard: The itinerant wizard starts with 1 White-round-md.
6 Lone Hobgoblin: If the hobgoblin encounters a goblin group, it joins the group instead of conflicting.
7 Mimic: The mimic starts with 1 White-round-md. Mimics never wander.
8 Ooze: An ooze kills 2 Black-round-md instead of 1 White-round-md.
9 Scavenger Jelly: No special rules.
10 Skeletons: If skeletons appear inside a tomb or wander into one, add 1 Black-round-md.
11 Troll: The troll starts with 1 White-round-md. The troll is never killed except by adventuring groups. Instead, it wanders away leaving its loot behind.
12 Make up your own and make a note of it for future use.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.